Interview

Backbone CEO on Xbox Everywhere, Fortnite's return to iOS, and the Backbone Pro launch

May 13, 2025 with Maneet Khaira

Key Points

  • Microsoft's open Xbox Everywhere strategy gives Backbone a structural advantage over Sony's closed ecosystem, positioning the company to capitalize as cloud gaming reaches smartphones.
  • Fortnite's delayed iOS resubmission hinges on Epic's hybrid payment model, where web checkout via Stripe gives users 20% credits back as incentive to bypass Apple's in-app purchase fees.
  • Backbone Pro launch generated 700 million media impressions, outpacing recent debuts from Beats, Aura, and Sonos despite tariff headwinds that complicated pricing strategy.
Backbone CEO on Xbox Everywhere, Fortnite's return to iOS, and the Backbone Pro launch

Summary

Manife, CEO and founder of Backbone, positions the company as the Spotify or Netflix of game streaming — a platform that sells physical controllers and an aggregator app that pulls together services like Xbox Game Pass into a single interface. Backbone products are sold at Walmart, Target, and Best Buy, and the company is backed by Index Ventures and Sound Ventures.

Xbox Everywhere vs. Sony

Microsoft's "Xbox Everywhere" strategy is Backbone's clearest tailwind. The goal is to let any device run Xbox games via cloud streaming through Game Pass, and Backbone's hardware is explicitly designed to make that experience work end to end on smartphones. Sony, by contrast, has moved to protect its ecosystem with its own dedicated remote-play hardware, making the competitive dynamic between the two console makers asymmetric — one open, one closed.

Manife was at Google when engineers demoed game streaming to a two-generation-old Android phone, running GTA on hardware that had no business running it. That demo became the founding thesis for Backbone. His internal slide deck on game streaming's disruption potential circulated to roughly 15% of Google before he left. His read on Stadia's failure is simple: the technology worked, but Microsoft had better content and a stronger go-to-market.

Fortnite's iOS return and the App Store ruling

The conversation turns to the App Store payment ruling and Fortnite's pending resubmission to iOS — sitting at roughly 46 hours without approval at the time of recording, against Apple's typical 24-hour turnaround. Epic's implementation offers both in-app purchase and a web checkout through Stripe, with the web flow offering approximately 20% back in Epic credits. That credit structure is the mechanism that makes the external payment funnel work: Epic captures more margin while giving users a reason to leave the native checkout.

Streaming vs. native: the infrastructure question

On the broader question of what unlocks a fully streaming gaming world, Manife dismisses the device-versus-connectivity debate as largely academic. The more likely outcome is hybridization — games with thin local clients and heavy cloud components — rather than a clean jump from native to fully streamed. Fortnite is already an example of this blended architecture.

Backbone Pro launch and tariffs

The Backbone Pro launched this past week, generating around 700 million media impressions — more, Manife says, than recent launches from Beats, Aura, and Sonos. The timing was complicated by tariff uncertainty, which created pricing strategy headaches ahead of shipping. His longer-term view is that lower global tariffs benefit Backbone directly by letting the company price competitively in more markets.