Interview

DraftKings co-founder Matt Kalish launches Hardscope, a full-stack creator economy platform

Dec 9, 2025 with Matt Kalish

Key Points

  • DraftKings co-founder Matt Kalish launches Hardscope, a full-stack creator platform handling production, distribution, and brand partnerships for creator collectives across verticals.
  • FaZe Clan, acquired and rebuilt by Kalish off public markets two years ago, now holds the top seven Twitch accounts and serves as Hardscope's proof of concept.
  • Kalish positions creator-direct advertising as a misallocated media channel currently at 2-3% of brand budgets but forecast to exceed 50% at major advertisers like Unilever within a year.
DraftKings co-founder Matt Kalish launches Hardscope, a full-stack creator economy platform

Summary

Matt Kalish, co-founder of DraftKings, is launching Hardscope, a full-stack creator economy platform positioning itself as an operating partner for creator collectives rather than a simple brand-creator marketplace. The launch comes after Kalish's 14-year run at DraftKings, where the company grew from a 2012 daily fantasy sports startup to a publicly traded market leader with over 10 million registered users, going public in 2020.

Hardscope's core pitch is vertical integration. The platform handles production, social distribution, short-form clipping, brand partnerships, e-commerce, and access to capital under one roof, targeting creators who have audience scale but lack the commercial infrastructure to monetize it fully. Kalish frames most creators as undermanaged on the business side, essentially running media companies without the back-office to match.

FaZe Clan serves as the proof of concept. Kalish led the acquisition of FaZe off the public markets roughly two years ago, describing the public entity as operationally distressed. After a full rebuild, FaZe now holds the top seven accounts on Twitch by his account, a significant reversal from a period when the brand was widely considered finished. Hardscope is effectively the platform FaZe runs on, now being opened to creator collectives in other verticals including sports and food content.

On the capital structure, Kalish has self-funded the acquisition and rebuild phase, deliberately keeping outside investors out during the turnaround. He signals that strategic investors will be brought in over the next year as the platform scales beyond FaZe.

Brand-Side Opportunity

Kalish's DraftKings background as a large-scale media buyer shapes Hardscope's brand strategy. He argues that creator-direct partnerships remain the most poorly executed channel in most brands' media mixes, typically misclassified alongside audio or other legacy channels rather than treated as a standalone allocation. Creator-direct sits at roughly 2 to 3% of media mix today, but Unilever has reportedly stated the channel will exceed 50% of its media mix within the next year, a data point Kalish uses to anchor the growth thesis. He sees Hardscope functioning as a specialist agency of record for brands looking to break out creator-direct into its own budget line.

Prediction Markets and Sports Betting

Still a board member at DraftKings, Kalish keeps his commentary measured. He acknowledges the rapid rise of prediction market competitors including Kalshi and Polymarket since the 2024 election, notes that DraftKings has announced its own exchange product, and expects the category to remain intensely competitive. He does not offer a directional view on market share outcomes, citing the competitive dynamic as a feature rather than a threat.

One structural risk embedded in the creator economy surfaces in the conversation. Sports betting and online gaming advertisers have effectively subsidized large portions of male-skewing content, particularly sports podcasting. Creators with 90% of revenue tied to sportsbook or online casino sponsorships carry concentrated exposure to any regulatory or market shift in that category. Hardscope's multi-vertical strategy is implicitly a hedge against that concentration, building content assets in categories like food that are not yet dependent on gaming ad spend.